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- #Skymaxx pro screenshot comparison install#
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It’s an absolutely fantastic tool since it comes with Windows itself and is crazy powerful in gathering information about what’s taking time on the system. With that out of the way, what ETW does is allow profiling of processes running on the system with very low overhead. All that is to say, ETW and UI for ETW are most certainly not viruses but legitimate tools. UI for ETW is actually used quite heavily by the Google Chrome team (you can tell because it has some options that are meant for profiling Chrome).
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Although by default it is a command line tool with arcane syntax, so Jennifer tells users to use a tool (UI for ETW) that is made by someone at Google and makes working with it easier.
#Skymaxx pro screenshot comparison install#
No one on the team is going to suggest to you to install a virus! ETW is part of Windows and stands for Event Tracing for Windows. So careful adherence to the threading rules by plugins is critical to Vulkan stability.
#Skymaxx pro screenshot comparison driver#
If a plugin calls into us from a thread when it’s not allowed to, this can cascade into crazy X-Plane behavior, which cascades into crazy Vulkan behavior that the driver won’t stop. I believe that X-Plane 11.50 is significantly more sensitive to threading violations than 11.40, because the Vulkan driver doesn’t spend CPU cycles protecting itself from abuse. We’ve had really helpful responses from third parties who we have notified about threading issues we’ve seen by auto-crash reporting, and I think this will help everyone–third parties, users, and us. Plugin developers: in looking at your compatibility with X-Plane 11.50, please re-read this post and check your usage of threads. yes, SkyMaxx will work again), but if anyone is sitting on an add-on problem they haven’t mentioned, we’re out of time to deal with it. For beta 16 we are fixing what used to work and is now broken (e.g. I am hoping that we already know about all of the third party incompatibilities, because at this point we have to close the door to complex changes to improve backward compatibility. To get to a release candidate though, we’ll need to stop introducing major changes. We are reaching the end of X-Plane 11.50 – at this point the number of remaining bugs to be fixed in this beta is small enough that they aren’t that hard to keep track of. We have been working with third party developers over the last twenty four hours on fixes for the regressions here our hope is to have a new beta on Monday or Tuesday that fixes these issues and has gotten a good third party once-over. I think you know where this is going…this new change introduced new bugs, even as it fixed the problem with the original add-on. Note the introduction of new bugs in the process of fixing old ones – this is always a risk when a bug fix is intrusive or complicated in order to get a shippable product, we have to keep ratcheting down the amount of chaos we introduce per beta, making smaller and more surgical changes.īeta 15 also tried to fix one last plugin compatibility bug that we discovered very late in the game – under Vulkan, there’s no depth/stencil buffer available to third party plugins, resulting in incorrect drawing for previously working plugins.
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These squawks were coming from code that now checks much more heavily for error conditions, and revealed a problem when the OS delivers window resizes to us too slowly.